My sistem of 25 games to be the game dev i wish i was.

| Nodes | Ring 0 | Ring 1 | Ring 2 | Ring 3 | Core |
|---|---|---|---|---|---|
| Node 0 | Fundamentals of Movement | Mini Roguelite with Short Runs | Puzzle Pack with Real Progression | Fractured City: Missions in a Living City | all |
| Node 1 | One‑Button Game Design | Short Stories with Impact | Short Game Focused on Combat | Echoes in the Corridor: Hallway Horror | roads |
| Node 2 | The Power of a Good Puzzle | Bosses, Patterns and Pressure | Small World, Meaningful Exploration | Clockwork Routine: Daily Loop & Decisions | lead |
| Node 3 | Mastering the Survival Loop | Fun Little Physics Toy | Story‑Driven Short with Strong Endings | Mind Garden: Managing the Inner Garden | to |
| Node 4 | Scores, Risk and Reward | Local Co‑op Fun for Two | Systems & Economy Behind the Scenes | Voices of the Room: A Game of Dialogue | [REDACTED] |
| Node 5 | My First Itch.io Jam Game | Small‑Scale Defense & Management | My First Steam‑Ready Project | Night Shift: The Weird Night Shift | .carrd.co |
(the map is read as a clock,so ring 0, Node 0, is the first clock`s 12.
And ring 2 node 5, is the third clock`s 9The map color guide is:gray for not started,
yellow for work in progress,
green for done
purple is for [REDACTED])